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The Character Sheet

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The Character Sheet Empty The Character Sheet

Post  Admin-sama Sun Jan 04, 2009 6:43 am

This is the sheet you will all start with

Name:
Age: ((recommended that you start out older than twelve))
Gender:

Talents and assets: ((best physical and mental atributes))

Abilities summary ((any expertise of any kind, combat styles with weapons or hand to hand, any type of skills and techniques of any kind))

Equipment: ((remember to give where this is stored and how many they have))

Physical Appearance: ((three line minimum))
Clothing: ((include items, three line minimum))

Personality: ((three line minimum, personality traits, motivations, goals, ect))
Likes:
Dislikes:
Outlook: ((optimist, pessimist, realist, idealist, opportunist, inquisitive etc))

History: ((one paragraph minimum))


Last edited by Admin-sama on Thu Jun 28, 2012 11:39 am; edited 3 times in total
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The Character Sheet Empty Re: The Character Sheet

Post  Admin-sama Sat Jun 12, 2010 10:36 am

Upon passing the hunter exam you will edit to include this information

((to be included under name age and gender))

Status: ((hunter, one star, pro hunter etc))
Field: ((Given hunter specialty,Freelance, Blacklist, Treasure, Culinary/Epicure, Archaeological, Wildlife, Music, Contract or Ghostly Species hunter))
License: ((include weather it is valid, how many stars, where they keep it and it’s condition))


Last edited by Admin-sama on Mon Jun 14, 2010 8:42 am; edited 2 times in total
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Post  Admin-sama Sat Jun 12, 2010 10:37 am

If you do not wish to become a Hunter please include this instead

((to be included under name age and gender))

Origination:
Position: ((job/role in organization))
Specialty:
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The Character Sheet Empty Re: The Character Sheet

Post  Admin-sama Sat Jun 12, 2010 10:40 am

When you have mastered, or at least learned some nen include this information

((to be included after history))

==={name of character}'s Nen===

Given Nen type: ((what nen type you were born with, include percentage (example: 60% emission and 40% manipulation in the secondary type if applicable)))
Secondary Nen type: ((what nen type you trained to possess in addition to your first (must be adjacent to your given type) this is optional, also include experience level and update when appropriate with a notification, include percentage))

Nen fields

Basic Techniques ((100% total, you must have some percent in each category))
Ten: ((holding your aura around your body for defense))
Ren: ((releasing your aura to attack, this can also be used to intimidate those with out nen))
Zetsu: ((closing up and holding in your aura to conceal it or charge it))

Advanced Techniques ((200% total it is okay to have 0%))

Shu: ((flooding aura in to objects to allow them to act as extensions of your aura or use them as improved weapons, an example of Shu is using aura enriched playing cards to cut opponents and block metal weapons at a high enugh level))
En: ((using your aura to "feel" your surroundings like a sixth sense, the radius of this ability is 50m at 100% and none at 0%))
In: ((using your aura to conceal yourself, an advanced form of zetsu, 100% would be baiscaly impossible to detect by the five senses when obscured by something like darkness or smoke, this can still be detected by En however))
Gyo: ((moving the aura to only one part of the body for added attack and defense in that part as opposed to other parts of the body, usually used on the eyes to enable the user to see nen, ryu and ko also fall under this skill))
Ken: ((flaring the aura out to attack, considered the ultimate form of ren))

Hatsu: ((how well you use your nen ability, reinforcment must have zero percent all other may use 10-100%))

Nen Ability: ((include a description and an explanation of an conditions or limitations, note that reinforcement probably wont have an ability, if so just put "Reinforcement"))
Conditions: ((optional, reinforcement, transformation and emission rarely have conditions))

Secondary nen abilities: ((requires special approval from an admin for each one))
Conditions: ((optional))

((Note on reinforcement abilities: if you have only reinfocement as your nen type you don't have an "ability" per say but you may use your extra percentages on your nen fields as well as anything non nen based which can be sited under nen ability (example: reinforced vision: +##%) which shows the increase of that attribute))

((Note on multiple types: if you have more than one nen type including reinforcement you may use hatsu, if you have two types that are not reinforcement you must divide your hatsu among those two))
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